|
Post by mudi on Jan 3, 2006 17:25:21 GMT -5
is there a difference between 50 hz and 60 hz ? am i faster in btt with 60 hz
|
|
|
Post by supersmashbrosss on Jan 4, 2006 8:43:30 GMT -5
The frame rate is a bit slower in 50 Hz. I think that means that you should be quicker with 50 but I find it's harder.
|
|
|
Post by stelzig on Jan 4, 2006 14:13:42 GMT -5
I can play pretty much the same with both. As already said the framerate is slower. You should be able to see it. When i make vids i usually play in 50 Hz because my VCR is 50 Hz and then the vids will get in worse quality in 60. Also the sound would stay in 60 while it tries to make the game in 50 anyway (Can be seen in my marth cruel melee vid )
|
|
|
Post by mudi on Jan 4, 2006 16:13:29 GMT -5
ok thx ^^
so thereĀ“s no difference...
|
|
|
Post by supersmashbrosss on Jan 15, 2006 17:41:20 GMT -5
There is a difference. If you've always been playing in 60 Hz and you suddenly play in 50Hz you will notice the difference. It's slower.
|
|
PWOPLW
Stadium Player
Posts: 127
|
Post by PWOPLW on Jul 2, 2006 13:16:34 GMT -5
You know, I've been wondering this too. Does 50 Hz make it slower, as in, "easier" to play? If so, won't that cause a lot of dispute of, "Well, you were playing in 50 Hz so your record doesn't count." I do remember playing on at a gaming event and btt did seem like it was slower. This could have been why.
|
|
|
Post by stelzig on Jul 2, 2006 13:27:57 GMT -5
In many games 50hz would make it slower as in easier to play (Hence mariokart: double dash and f-zero GX), but most player actually find 60hz easier in ssbm. I would say they're pretty much the same in how easy they are to do, just depends on what you're used to. Or if you do like me and play both (Because my vids is still best quality 50hz) you can also master both...
Even if you would say it gave an advantage to play the slower speedlevel you can also say that 60hz can complete the same amount of runs in a shorter time than a 50hz player. If you look at the 2 10mm vids on the mainpage you can see what 50hz looks like. The difference is really small, but noticeable and can affect your wavedashing and l-canceling a little bit, but won't take long to get used to.
|
|
|
Post by Nintendude1189 on Jul 2, 2006 14:01:55 GMT -5
Does 50 Hz have more impossible decimals than 60 Hz?
|
|
|
Post by stelzig on Jul 2, 2006 14:42:51 GMT -5
No. It's the same for ssbm. I heard the possible decimals changed in BO2 though... But in SSBM it is the same. I'm sure of that as i play 10mm in both modes and i believe half of my records are 60hz and the other half 50...
|
|
PWOPLW
Stadium Player
Posts: 127
|
Post by PWOPLW on Jul 2, 2006 19:15:50 GMT -5
you can also say that 60hz can complete the same amount of runs in a shorter time than a 50hz player
That is hardly an argument. You only need one good run for a record. You would need a very large decrease in speed for the runs:time ratio to make it harder on the player to get a record considering how much time most players already put into this stuff. There are many things that the quicker you react, the faster you go (e.g. jumping out of a shine) and some things that require very good timing (e.g. jumping out of a dash asap). A slower frame-rate would more than make up for the fact that you get less runs in the same amount of time.
|
|
|
Post by stelzig on Jul 6, 2006 13:46:59 GMT -5
I actually think it is harder to jump out of a shine in 50hz for example. It is merely a matter of what you're used to. Just like the speed difference isn't making it harder for a 50hz player to get a good record although he needs more time to complete the same amount of runs as a 60hz player the speed difference is also too small to make a big difference in reactions. I would still have to say they are equal and i can easily use both.
|
|
|
Post by Nintendude1189 on Jul 6, 2006 13:53:21 GMT -5
If there is any difference in gameplay between 50 Hz and 60 Hz, it is probably not noticeable. If it was, it would affect lots of tournaments. I know Captain Jack (Japanese player) has participated in some European tournaments and he didn't have any problems. Some Europeans have also played in American tournaments and there were no problems there either.
|
|
|
Post by stelzig on Jul 6, 2006 14:01:57 GMT -5
That could be because all tournaments is in 60hz. Barely anyone really play in 50hz since most european is also 60hz+ by now (You can choose between 50 and 60hz each time you turn on your game on the PAL versions, in most games you have to hold down B when turning it on to change it to 60hz though). And with online on the Wii next generation i guess 50hz will be completely dumbed.
There is a small difference, just look at my and ravs IC 10mm. That is what the difference is wich is not that much.
|
|
|
Post by Sword of Seals on Aug 13, 2006 10:39:30 GMT -5
Which mode is the roy 6'10 target test in? 50 or 60?
|
|
|
Post by Thieum McCloud on Aug 13, 2006 12:55:28 GMT -5
There is no speed difference between 50Hz et 60Hz. There aren't any more impossible frames in 50Hz. The 50/60Hz thing is a matter about what appears on the screen, not about the speed of the NGC. Which means 50Hz is as fast as 60Hz, but some frames don't appear on the screen BUT, these frames still exist for the game. For example : a hit lasts 60 frames in 60Hz (=1.00 sec real time). The same hit will last 50 frames in 50Hz (=1.00 sec real time) ; it won't last for 60 frames with a frame-rate of 50Hz (=/= 1.20 sec real time). But if you slow down the speed (in Training for example), you will see every 60 frames of the hit, even if you're playing in 50Hz. It means that at normal speed, 10 frames aren't shown due to the decrease of frame-rate, but these 10 frames don't disappear ; they just do not appear on the screen while playing. Since they still exist for the game, there aren't any other impossible frame in 50Hz. But playing in 50Hz may bother people used to 60Hz, "It hurts my eyes" or "That's slow". Or rather it seems slower. And since some frames aren't showing, it's harder to keep a good timing since all our marks are screwed. I hope I've been understandable >_>"
About European tourney, yes they're in 60Hz for the reasons above
|
|
|
Post by nevake on Aug 13, 2006 13:46:20 GMT -5
You can change the framerate on the gc in PAL???
|
|
|
Post by Sword of Seals on Aug 13, 2006 13:51:20 GMT -5
Well heres my conclusion
60 is good for gameplay, 50 is good for making vids.
My vcr supports 50 only so i play in that, i dont want to continually switch between the two.
|
|
|
Post by Thieum McCloud on Aug 13, 2006 13:56:17 GMT -5
You can change the framerate on the gc in PAL??? Yes, because here, 60Hz doesn't work on some old TVs, so we have the choice. Besides, most of the time videos are of a worse quality if it's recorded in 60Hz, so as Sword of seals just said :
|
|
|
Post by Sword of Seals on Aug 13, 2006 14:03:54 GMT -5
Youre absolutely right. Heres a karma.*Exalts ThieumMcCloud*
|
|
|
Post by stelzig on Aug 15, 2006 7:33:21 GMT -5
There is no speed difference between 50Hz et 60Hz. There aren't any more impossible frames in 50Hz. The 50/60Hz thing is a matter about what appears on the screen, not about the speed of the NGC. Which means 50Hz is as fast as 60Hz, but some frames don't appear on the screen BUT, these frames still exist for the game. For example : a hit lasts 60 frames in 60Hz (=1.00 sec real time). The same hit will last 50 frames in 50Hz (=1.00 sec real time) ; it won't last for 60 frames with a frame-rate of 50Hz (=/= 1.20 sec real time). But if you slow down the speed (in Training for example), you will see every 60 frames of the hit, even if you're playing in 50Hz. It means that at normal speed, 10 frames aren't shown due to the decrease of frame-rate, but these 10 frames don't disappear ; they just do not appear on the screen while playing. Since they still exist for the game, there aren't any other impossible frame in 50Hz. But playing in 50Hz may bother people used to 60Hz, "It hurts my eyes" or "That's slow". Or rather it seems slower. And since some frames aren't showing, it's harder to keep a good timing since all our marks are screwed. I hope I've been understandable >_>" About European tourney, yes they're in 60Hz for the reasons above I'm pretty sure MKDD and F-zero GX is directly slower. Maybe the developers just decided to keep the amount of frames shown up by slowing down the game speed in those 2.
|
|
|
Post by nintenkai on Aug 15, 2006 15:41:54 GMT -5
I'm pretty sure MKDD and F-zero GX is directly slower. Maybe the developers just decided to keep the amount of frames shown up by slowing down the game speed in those 2. Those games are slower on 50hz because on 60hz there are 60 frames in one second. On 50hz there are 50 frames in one second but since there are 60 frames per second in 60hz there must be 60 frames in 50hz to. So in the games there are 60 frames in one game second wich is 1.2 second.
|
|
|
Post by stelzig on Aug 16, 2006 3:29:39 GMT -5
I'm pretty sure MKDD and F-zero GX is directly slower. Maybe the developers just decided to keep the amount of frames shown up by slowing down the game speed in those 2. Those games are slower on 50hz because on 60hz there are 60 frames in one second. On 50hz there are 50 frames in one second but since there are 60 frames per second in 60hz there must be 60 frames in 50hz to. So in the games there are 60 frames in one game second wich is 1.2 second. Wich is what i assumed
|
|
|
Post by Thieum McCloud on Aug 16, 2006 8:32:34 GMT -5
I was talking about SSBM, I don't know about the others...
|
|